![]() I'm guessing that player was using some "creative" interpretations of the rules, but I could be wrong. 1d6+20 or 30 might be more common than 10d6, but 75? What level were the PCs? I do know some of the abilities focus more on flat bonuses rather than more dice, but 75 without dice is pretty extreme. It was kind of like running around with Drizzt. ![]() It outstripped everything and everyone else. Hell, the entire rest of the party couldn't equal that. There was nothing any of us in the rest of the party could to do equal that. That's 75 hp damage as his base and then he got to roll damage on top of that. One of the hits, the character did 75 hp damage before rolling any dice. But then one time we faced off against some major monster. I thought the class was overpowered, but didn't really pay attenction. I don't know all the names and such, I just remember Hunter's Stance, because the player used that frequently. Not even close.ĭMcCoy1693 wrote: I played in a game where one of the players used Bo9S for their main character class. I see it as taking the toughness and raw HP of the Fighter combined with the damage dealing of the Wizard. PHB Fighter is standing still compared to that. I can see some saying that that is what a fighter should do, but if you're trying to "balance" it, ask how it matches up against a PHB Fighter. It was kind of like running around with Drizzt.ĭon't get me wrong, I did plenty to hold my own in the group, since I focused my spells on dropping ability scores, but he was clearly better at dishing out damage. I played in a game where one of the players used Bo9S for their main character class. pdf document behind the WotC errata link has all of three errata for ToB - the rest are for Complete Mage (and not even with any comment identifying it as such). Unfortunately, the official errata for ToB/Bo9S needs some errata itself! The. Yes, I had heard (in vague terms) about logic-defying interpretations used to create endless loops. Of course, there will never be support for them (except for Pact Magic - thank you Radiance House!!), but at least they are around. Overall, I think it's a great book, and Win fact my favorite WotC books were their "testing grounds" books because they weren't afraid to be different. If you use common sense of not being able to "loop" abilities that feed to each other, then that kills off probably all of the outrageously broken stuff.Īs for minorly broken, I don't know offhand, but checking the errata and Sage Advice archives would probably get you what you need. The worst were cases of A lets me to do B, which also grants me the ability to do A, which then. So that's a good place to start.įrom what I saw on char op boards, the biggest offenders are in White Raven especially when combined with other books. ToB was errata'ed and I recall at least some Sage Advice addressed broken maneuvers. Unfortunately, I haven't had the time to fine-comb all the manoeuvres for that sort of thing. Broken manoeuvres is one thing that I've heard of. Opinions seem to be quite polarised with respect to ToB/Bo9S, and I suspect that that might be due to a few different factors. In particular, using them can remove your reliance on TWF or two-handed power-attack, allowing you to use a (magic) shield for a large boost to AC at a relatively low cost in damage output.What I would like to know is: which manoeuvres are completely broken? For instance, there's a strike that doubles damage with a successful concentration check against a high-AC opponent this probably averages better than a non-TWF full-attack in the presence of DR or using power-attack, it's definitely better. ![]() Even so, some characters will find strikes competitive with full attacks for damage. At your level, you can make a touch attack instead of a standard one, render an opponent flat-footed, heal your allies, deal ability damage, etc, and higher level maneuvres will give more debilitating status effects. Or maybe you want what the strike can give you independent of damage. There are many cases where you can't use a full attack for whatever reason - sometimes as simple as the enemy not obligingly standing next to you. Boosts, stances and counters are unaffected and a very significant part of the classes abilities.
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